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-
-
-
- BOMB SQUAD, v 1.1
- (C) Copyright 1993 Brian McKiernan
- Emerald City Software
- June 1, 1993
-
-
-
- COPYRIGHT
- -----------------------------------------------------------------
- The program "BOMB SQUAD", its source code, object code, all
- supporting files, and all manuals on disk or on paper are (C)
- Copyright 1993 Brian McKiernan - All Rights Reserved.
-
-
- DISCLAIMER
- -----------------------------------------------------------------
- This program is provided "as is" and is without warranty of any
- kind, either expressed or implied, including but not limited to the
- implied warranties of merchantability and fitness for a particular
- purpose. No liability shall be assumed for direct or consequential
- damage alleged to be caused directly or indirectly by use of this
- program or its documentation.
-
-
- WHAT IS "BOMB SQUAD"?
- -----------------------------------------------------------------
- Many people who have the most popular of the "graphical user
- interface" operating systems installed on their computers told me
- what a great time they have with one of the games that comes with
- it. I tried the game, and sure enough it was pretty neat. However,
- I don't have that "graphical user interface" installed on my computer
- (and since I have a '286 with "only" 2 meg of RAM, I probably never
- will). But I do have a mouse, A VGA monitor and nothing to do after
- midnight, so I wrote BOMB SQUAD.
-
- The object of the game is simple. There are a certain number of
- "bombs" hidden in a 9 row by 27 column playing field. Your job is
- to make the playing field safe for humanity by marking the location
- of each of the bombs without setting one off.
-
-
- SYSTEM REQUIREMENTS
- -----------------------------------------------------------------
- This program requires an IBM PC, AT or compatible computer. It
- will display in either CGA (color text) mode or VGA mode. The
- program checks to see what type of monitor you are using, and should
- adjust its display accordingly. I have not tested the program on
- any monochrome monitors as yet, but I suspect it will work on most
- of them. At this time, you must have a Microsoft-compatible mouse
- to be able to use the program. If the program does not detect a
- mouse driver, it will alert you and then end.
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 1
-
-
-
-
-
- CONTENTS OF THE DISTRIBUTION DISK
- -----------------------------------------------------------------
- The following files should be found on the distribution disk:
-
- BS.EXE............The program itself.
-
- FASTTIME.DTA......A text file containing the fastest times
- for each level.
-
- BS.DOC............This documentation file
-
- README.1ST........A short text file that explains what to do
- first.
-
- GO.BAT............A batch file to get new users started.
-
- BS.HLP............A text file that is displayed when you click
- on "Instructions" at the opening screen.
-
-
-
- GETTING STARTED
- -----------------------------------------------------------------
- I wholeheartedly recommend that you make a backup copy of all the
- files on the distribution disk before you do anything else. I've
- had enough data mysteriously disappear over the years that I'm
- beginning to wonder if you can back up often enough. See your DOS
- manual for instructions on how to COPY, DISKCOPY or XCOPY.
-
- To run the program from a floppy disk, insert your backup copy of
- the distribution disk in drive A (or B). At the A prompt (or B
- prompt) type BS and press <ENTER>.
-
- To install the program on a hard disk, simply create a directory on
- the hard disk and copy all the files from the floppy disk to that
- directory. The following example assumes that your hard disk drive
- is designated "C" and your floppy disk drive is "A". Type the
- following:
-
- C: <ENTER> ( Change current drive to C )
-
- MD \BOMBS <ENTER> ( Create BOMBS directory )
-
- CD \BOMBS <ENTER> ( Change directory to BOMBS )
-
- ( Insert floppy disk in drive A )
-
- COPY A:\*.* <ENTER> ( Copy all files to hard disk )
-
- BS <ENTER> ( Start the program )
-
-
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 2
-
-
-
-
-
- SETTING THE LEVEL OF DIFFICULTY
- -----------------------------------------------------------------
- After you've started the game and passed the opening screen,
- you'll be asked to select how many bombs you want to have in the
- playing field. Since the size of the playing field stays the same,
- you make the game more or less difficult by hiding more or fewer
- bombs. You can select either a fixed number of bombs (10, 20, 30,
- 40 or 50), or you can let the computer select a random number of
- bombs in the range of 20-50.
-
-
- "CLEARING" A SQUARE
- -----------------------------------------------------------------
- After you've selected the number of bombs you want, the game board
- will be drawn and the game timer will start. You have two options
- with each square on the game board. You can either "clear" the
- square (that is, mark it as having NO bomb) or mark the square as
- having a bomb. To "clear" a square, place the mouse cursor over it
- and click the left mouse button. If there is no bomb under it, you
- can continue. If there is a bomb under that square, the game is
- over and you'll be given a chance to play again.
-
-
- WHAT THOSE NUMBERS MEAN
- -----------------------------------------------------------------
- Many times when you "clear" a square, you'll see a number in it.
- That number indicates how many bombs (total) are in the eight
- squares around the one with the number. In the example below,
- the square in the middle has been "cleared" and you know that there
- are two bombs somewhere in the eight squares around the middle.
- The number 2 doesn't tell you where the bombs are, just that there
- are two of them. But, by clearing a few more squares you can
- probably figure out where the bombs really are and mark those squares
- (if you don't blow yourself up first).
-
- | | | |
- -+-+-+-+-
- |X|X|X|
- -+-+-+-+-
- |X|2|X|
- -+-+-+-+-
- |X|X|X|
- -+-+-+-+-
- | | | |
-
-
- In the second example (below), there is only one uncleared square
- touching a cleared square that has a 1 in it. That tells you that
- the uncleared square has to be a bomb. (This is easy, isn't it?).
-
-
-
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 3
-
-
-
-
-
- | | | |
- -+-+-+-+-
- | | |X|
- -+-+-+-+-
- | |1| |
- -+-+-+-+-
- | | | |
- -+-+-+-+-
- | | | |
-
-
- "MARKING" A SQUARE
- -----------------------------------------------------------------
- Once you've figured out where you think a bomb is located, you can
- "mark" that square by placing the mouse cursor on it and clicking
- the right mouse button. When you do this, a black and red marker
- will appear in that square to remind you that you've marked it as
- a bomb. But be careful, just because you've marked a square as
- having a bomb doesn't mean that you've defused the bomb. If you
- mistakenly press the left mouse button while the cursor is over a
- marked square you'll blow up and the game will end.
-
-
- "UNMARKING" A SQUARE
- -----------------------------------------------------------------
- If you mark a square as having bomb, but later decide that it
- really doesn't have a bomb, you can "unmark" the square by placing
- the mouse cursor over it and pressing the right mouse button again.
-
-
- "DRAGGING" TO CLEAR MANY SQUARES QUICKLY
- -----------------------------------------------------------------
- If you click the left mouse button to "clear" a square that does
- not have any bombs touching it, no number will appear in that square
- and all the remaining uncleared squares surrounding it will be
- cleared. If you notice other squares touching that one that don't
- have any numbers in them, you can simply hold down on the left mouse
- button and "drag" the mouse cursor through those squares to clear
- them. But, be careful. If you accidentally drag the cursor over
- a square that has a bomb, you'll blow up.
-
-
- PRINTING A COPY OF THIS DOCUMENTATION FILE
- -----------------------------------------------------------------
- To get a printed copy of this file, you should be able to type
- COPY BS.DOC PRN from the DOS prompt.
-
-
-
-
-
-
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 4
-
-
-
-
-
- QUESTIONS? COMMENTS?
- -----------------------------------------------------------------
- If you have questions about the operation of the program, if there
- is a problem with its operation, or if you have suggestions about
- this program or any other topic, please feel free to contact me by
- letter or modem.
-
- U.S. Mail: Brian McKiernan
- Emerald City Software
- Box 2052
- Kansas City, KS 66110-2052
-
- Modem: If you have a modem, you can contact me on the following
- bulletin boards and information services:
-
- CompuServe: E-mail address = 71332,2747
-
- GEnie: E-mail address = B.MCKIERNAN
-
-
- PURCHASE PRICE
- -----------------------------------------------------------------
- The program "Bomb Squad" is NOT a free program. If you continue
- to play the game beyond a 30-day evaluation period, you must
- register your copy. The purchase price is $10.00 (payable by check
- or money order to Emerald City Software). The purchase price
- includes the latest version of the program, discounts on future
- upgrades to the program, and notice of the release of other programs
- from Emerald City Software.
-
- To register your copy of Bomb Squad, please mail your check or
- money order for $10.00 to:
-
- Emerald City Software
- Box 2052
- Kansas City, KS 66110-2052
-
-
- DISTRIBUTION
- -----------------------------------------------------------------
- This is a copyrighted program. However, you are encouraged to
- share unmodified copies of this program (and all supporting files)
- with anyone and everyone you like.
-
-
- Thanks!!
-
-
-
-
-
-
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 5
-
-
-
-
-
-
- ORDER FORM
- Bomb Squad, v 1.1
-
-
- Name _____________________________________________________________
-
-
- Address __________________________________________________________
-
-
- City ________________________________ State ______ Zip ___________
-
-
-
- Disk Size: 5-1/4" __________ 3-1/2" __________
-
-
-
- Where did you get this copy of Bomb Squad? ________________________
-
-
- ___________________________________________________________________
-
-
- ___________________________________________________________________
-
-
-
- Do you have any comments or suggestions? __________________________
-
-
- ___________________________________________________________________
-
-
- ___________________________________________________________________
-
-
-
- Mail this form with a check or money order for $10.00 to:
-
- Emerald City Software
- P.O. Box 2052
- Kansas City, KS 66110-2052
-
-
- Thanks!!
-
-
-
-
-
-
-
- Bomb Squad, v 1.1 (C) Copyright 1993 Brian McKiernan Page 6
-
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